News

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This has a 5% drop chance from the Goblin Witch Doctors.

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CAPTAIN DEADBEARD IS READY FOR YOU!
Welcome to our all new dungeon, we've been working on this non-stop the past few days. This is also the first dungeon we launch with 5 groups and an all new custom music and effects system.

With this update there is also 2 new Custom Crafting Recipes, enjoy!


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[ATTACH type="full"...
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ALL NEW CHECKPOINTS AND LIVES
  • Dahlrunn changes
    • Each player in a group has 2 spare lives and can die twice without losing the run.
  • Starship Changes
    • Each player in a group has 2 spare lives and can die twice without losing the run.
  • Yogg-Saron does not have spare...

Did somebody ask for an upgrade to Quick Travel?
I've spent the entire night designing and creating a new quick travel NPC experience which should be more fluid for users! Take a look at it in all its beauty below:
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All you do is point and click! Simple!

- Scott
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Updates and a ton of bug fixes, this should make dungeons A LOT more fun to play and you have higher chance of crafting the cool magic gear.
General fixes:
  • Fixed bug where a body part of a custom mob could fall off.
  • You can no longer hit mobs through walls.
  • Fixed issue where a boss could go...

Updated custom GUI texture, rearranged lobby hotbar and social icons!
This evening I've made some modifications to the server which make it feel more polished.

The first being an improvement to the custom menu textures. I have removed the gold and added shading:
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The next thing is an improvement of the layout of the hotbar in the lobby - I have...
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Some major fixes and updates to Yogg-Saron.
  • No more stuck at spawn point bug.
  • Increased the chance of getting the brains material A LOT, now it's actually 50/50.
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The chance of getting a special material from Hogron went from 25% to 100% now.

Let's see if you lot don't make some magic bows now :)


Click here to see all drop rates.
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You can now find user statistics and VIP perks links in /guide.

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Daily bonuses should now be fixed.
As of this post, I'm saying that daily bonus should no longer reset. Any progress before today may have been lost, but any progress made from the time of this post shouldn't reset! If your progress DOES reset again after this point, please reply to this post!

Cheers,
Scott

New MCMMO commands?!
This is a quick update post to let you know that /salvage and /repair will now work and no longer shows "no permissions"

Cheers,
Scott



Private Discord Channels

Have you ever wanted to have private conversations on discord about an event, your town or maybe a dungeon raid?
Well now you can create totally private channels in the TMM discord server!
Our friendly TMM bot will allow you to create a channel, with a name of your choosing.
You will now have a text and a voice channel all to yourself!
Once...
It's been a while since I made a post like this, but we've got quite a few new NPCs in Towny Survival spawn! Thank you to these people who have donated for the first time the past month and help TMM being able to make all the cool stuff we are making!

Please contact me if you wish your NPC to be wearing something special (and it has to be suitable).

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Updates:
  • Fixed an issue with some rooms being empty after you walk close enough to spawn mobs, then move away far enough for them to despawn.
    • Mobs no longer despawn during a dungeon run, they despawn when the dungeon ends or when the last player leaves.
  • Players where pulling Borghild out of the library, which made the fight too easy....
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Changes:
  • Added new cool animated door in first room.
  • Made the boss slightly easier by reducing damage on the teleport attack (to 3 from 5).
  • Added 1 more Mage to counter the bug where some people got higher Scores then possible before.
  • Fixed the bug where normal mobs could spawn in the dungeon.
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After MANY hours of work we finally present to you a completely new dungeons system, updated dungeons, new bosses, new gear, new items and more excitement then ever.

List of changes

General Changes:
  • New dungeons system, where each group of a dungeon is no longer a sign but now a separate dungeon accessible from GUI menus.
    • We only have 1 group per dungeon open until we feel 100%...
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Creative returns!
After a couple days of maintenance, caused by some incompatibility issues, I'm happy to announce that Creative is back up and running again! There have been no new features, but here is what I've done:
  • Server is now running 1.16.5 native (was previously running 1.16.3).
  • Item frames work as expected again.
    ...
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Due to the amount of bugs that happens with the dailybonus NPC conversation we used, we've decided to go back to a GUI based system. Hopefully there are no more bug reports from Daily Bonuses!

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